Needs based upgrading in Travian is about leveraging time and your immediate needs so that you can stretch your resources as far as possible. One of the most common problems in Travian is that every player needs an unequivalent amount of resources to across the four categories to upgrade buildings, fields, and build troops.
For example, a Gaul player needs more clay than iron. So if they log into their account in the morning and build as many TTs as possible they will have < 1200 clay and a lot of iron left. At this point there is very little the player can do in this village except maybe trade some iron for clay in the marketplace or use gold to the NPC tool.
Anti Needs Based Upgrades
One upgrade that addresses this needs based resource problem is the main building. As you can see in the picture on the right, the amount of resources in one category is very similar to the others. Of course crop is always lower since the building upgrade costs hourly production of crop as well. Maybe this isn’t the reason and I’m just really dumb because I don’t know the real reason… but this is the best conclusion I can make.
Another anti-needs based “build” is a small party. I’m a big time party-er in Travian. If I partied in real life as much as I do in Travian I would have no job, be delusional about life and totally suck in Travian. Fortunately the resource structure of the small party is fairly equal across the wood/clay/iron resource cost.
As an aside, I kind of feel like the iron resource in Travian needs to be replaced with alcohol. It just makes more sense that alcohol would make a better party than iron. And it kind of applies to the other upgrades as well…
… training a soldier cannot be done until he takes his first class of mead. Right?
… settling a new village could not ever be done without drinking a lot of alcohol… I think. Anyway…
The Way of the Needs – Barracks
The best way to use a needs – based strategy for building and upgrades is by looking at how you are using up time. I have 2 examples.
First, we have the barracks. Umm, here is a picture for you:
Needs based upgrading would ask the question: “Am I going to waste the extra resources spent on the upgrade by not training soldiers in my barracks for a few hours each day?”
A player who answers “Yes” to this question needs to focus their resources (thank god for feeder villages and farms!) on building up a consistent queue of phallies in the barracks. It’s like running taking up a new sport such as squash and purchasing a $1,500 racket. The question that goes with that racket is: “Will I be playing/practicing squash every day?” or “Do I have sufficient experience with other squash rackets to be able to appreciate the difference this one will make?” or “Am I experienced enough to justify purchasing this racket?” Whatever the question is… it probably doesn’t justify the “upgrade”, much like the barracks upgrade.
Ok guys, I have to head out for an emergency (I’m human after all…) will finish this post tomorrow. But you’re getting the point, I’m sure.