Tag Archives: Gauls

The Curse of Kamikaze – Disband the Travian Army

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The art of the disband has been around for ages. Fifty odd years ago the Japanese realized that a system of exchange where one person was sacrificed in exchange for the death of a whole boatload of people was a worth swap.disband

While a troop type does not exist in Travian where the one solider dies and takes 100+ more with them, the concept of a suicide mission does exist in the context of saying goodbye to your army and looking forward to it (hopefully).

This has happened to few of us,  so it definitely deserves some mention.

If your army is trapped during an attack (Gauls have traps), on  the rally point you can see there is one option “Dismiss army”. By choosing this action you put your army in “kamikaze mode” and disband it.

As Gaul, things are a little different. When you capture the enemy’s army, you have couple of possible outcomes:

  • A) Peace negotiations – To try to negotiate the release of the army (possible to be pulled question of damage compensation).
  • B) Inform your alliance about the situation and ask them to organize a synchronized attack from several sides to release the prisoners.
  • C)  Sit down and cry – the Travian Manual never resorts to this!
  • D) “Release the army” – This is much better option, if the enemy doesn’t want to negotiate because the army consume food resources.

There is also a D1) option – Leave your army trapped because, if the enemy doesn’t kill them, they will start to eat his resources after 3 days of being captured.

After all, as you can see, the LAST option is to put your army in “Kamikaze mode”!!

In my experience – Good synchronized attacks (which ended ingloriously for me) was when my 19 heroes were trapped in Gaul village in neighborhood . My ally used a diplomatic and tactical approach. He warned the Gaul enemy,  and sent fake attacks, but defender took everything so seriously that he released the troops.

That was the risk.

Initially my personal favorite was to disband the army. But considering diplomacy and your overall goal to instill fear into your enemy, I eventually realized that this was not always the best solution.

When you attack Gauls, don’t ever, ever try to raid them, just attack them normally.

When you attack normally, and you have more army then Gaul got his traps, the army who didn’t got trapped will release the trapped army and everyone goes back home. Now, if you try to raid Gaul, and you have more army then Gaul got his traps, the army who didn’t got trapped will NOT release the trapped army and prisoners stay.

Travian Tribes: The Gauls

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This will be the last part for our series about the Travian Tribes. We’ll go over details about the Gauls this time. So for those who are planning on starting Travian or who have already started and has the Gauls for their tribe then hopefully you’ll find this helpful!

Gauls are pretty much peace-loving people. If you’re a player who prefers to play defensively, then the Gauls are perfect for you. They have fast units and are great at defense. They could be aggressive but their best attacking troop will require research first. Mainly, their troops use clay but some can rely on iron like their Swordsman and Haeduan troops.

Speaking of troops, let’s look over the Gaul troops one by one.

  • Phalanx – This is the Gaul’s simple infantry unit in which they are cheap and quick to produce. Good in defense but has a minimal power in attacking. Balance your troops well and this troop will be very much helpful in defense.
  • Swordsmen – An offensive unit of the Gauls tribe are the Swordsmen although they can be expensive to produce. This troop is the only effective infantry attacker of the Gaul tribe.
  • Pathfinder – They are the scouts of the Gaul tribe and moves quite fast to scout other villages.
  • Theutates Thunder – A light cavalry and raid force of the Gaul tribe. They move very fast which is an advantage to this troop thus making them very useful in raiding. Do not keep them in the village when there’s an incoming attack because they are not good at defense.
  • Druidrider – This troop is the mobile infantry defender of the Gauls tribe. In the game, they are the fastest defensive unit and are the best at it.
  • Haeduan – Though the Gaul tribe is good at defense, this troop proves itself as a heavy cavalry unit and is a powerful attacker. Imagine pairing them up with the Druidrider troop.

Each tribe has their own special characteristics that make them better from the others. Though they have weaknesses, given the time, they can be trained to be great at battle. Surely enough, every effort you spend on them will lead definitely lead to victory.