Tag Archives: hero

Travian Hero Attributes: What to Prioritize When Distributing Them?


hero attributesThe Hero

One of the valuable things your hero gets when he comes back from an adventure is experience. It’s not just the resources, the items or any other thing your hero can get when he goes to an adventure. The more the experience level of your hero increases, the more kill your hero can make. So if you want your hero to be the conqueror you wish him to be, then sending him on adventures one after another will increase his experience. Send him to adventures and battles. Don’t worry about your hero dying because he will still get experience and earn hero attributes points. Take note also that reviving a hero is fairly cheap and is quick too. Reviving a hero is even more practical than waiting for his health to boost back up but if you have ointments, you could use them as well. Just don’t hesitate to send your hero to wherever he can get experience. Every time you can earn an experience level, you can add to your hero attributes points.

Hero Attributes

Points for your hero attributes are separated into four:

  • Fighting Strength – The points you put into this ability will increase the attack and defense value of your hero. But do take note, your hero count as cavalry in case he is equipped with a horse and as infantry in case he is not equipped with a horse.
  • Off Bonus – The points put into this ability for your hero will  increase the attack value of the whole army by 0.2% per point (maximum of 20%). Remember though, that the army will only receive the bonus when they are attacking along with the hero.
  • Def Bonus – The points you put into this ability will increase the defense value of your whole army (This means all own troops defending. The village where they come from is unimportant.) by 0.2% per point (maximum of 20%) Like the off bonus, this will only apply if your hero is with your troops.
  • Resources – The points you put into this ability will increase the resource output of the village where the Hero is located.

The hero attributes points your hero receives when his experience level increases can be distributed to these four depending on where you’d like to add the points. Now, this will be another part that you need to carefully think about. Increasing a hero’s attribute points may not come that easy so you would want to make sure that the points are distributed depending on where you need them.

Book of WisdomTravian_-_Book_of_Wisdom

What if you had a sudden change in strategy and the hero attributes points you have earned and distributed will not be very helpful to you anymore? Can you reset these points and redistribute them?

Fortunately, the answer is a big YES!

You will need a tool to do that. This tool will reset the hero attributes points your hero has earned and will allow you to redistribute them depending on your need.

Where can you get this Book of Wisdom, you ask?

Simple. There are two ways. If you are lucky enough, you can find it in adventures. Sometimes, lost things could be found in adventures such as hero items, silver and troops. Well, this is one of the many things your hero can pick up from adventures. But if you cannot find one, then your second option is to buy one from an auction. There are plenty of things you can find in auctions that you could just buy with silver. Some valuable items may be high costing but a Book of Wisdom should come in cheaply so that’s not a problem.

Travian Hero: Right Hand Items


Travian-Hero-t4Hero Items

We’ve been through every item that covers your hero’s body. From the helmet to the armor to the boots, all greatly help your hero gain an edge for the game. Now, we’re down to two more types of hero items and these are the hand items.

Hand Items

Unlike the helmet, armor and boots, the hand items vary depending on the tribe. Items are tribe-specific. If you’re a Roman, you’ll have a different set of hand items. The same goes if you’re a Gaul or Teutons. These hand items each are categorized on what they can do for each troop and each one in each category has a unique purpose.

We will start looking at right hand items. Let’s look at them tribe by tribe.

Roman Right Hand Items


  • Short sword of the Legionnaire – Gives your hero an additional 500 fighting strength. Also, a +3 attack and +3 defense for each Legionnaire.
  • Sword of the Legionnaire – Your hero will earn an additional 1000 fighting strength for Hero. Add to that are +4 attack and +4 defense for each Legionnaire.
  • Long sword of the Legionnaire – Max of additional 1500 fighting strength for Hero; +5 attack and +5 defense for each Legionnaire.


  • Short sword of the Praetorian – Gives +500 fighting strength for Hero, a +3 attack and +3 defense for each Praetorian.
  • Sword of the Praetorian – How about a +1000 fighting strength for Hero. You even get a +4 attack and +4 defense for each Praetorian.
  • Long sword of the Praetorian – The ultimate addition of 1500 fighting strength for Hero, +5 attack and +5 defense for each Praetorian.


  • Short sword of the Imperian – Additional 500 fighting strength for Hero; +3 attack and +3 defense for each Imperian.
  • Sword of the Imperian – Gives +1000 fighting strength for Hero along with +4 attack and +4 defense for each Imperian.
  • Long sword of the Imperian – More power with +1500 fighting strength for Hero, +5 attack and +5 defense for each Imperian.

Equites Imperatoris

  • Short sword of the Imperatoris – More with +500 fighting strength for Hero; +9 attack and +9 defense for each Imperatoris.
  • Sword of the Imperatoris – Plus 1000 fighting strength for Hero; +12 attack and +12 defense for each Imperatoris.
  • Long sword of the Imperatoris – Boost your hero with +1500 fighting strength; +15 attack and +15 defense for each Imperatoris.

Equites Caesaris

  • Light lance of the Caesaris – Get plus 500 fighting strength for Hero; +12 attack and +12 defense for each Caesaris.
  • Lance of the Caesaris – Want more? How about an additional 1000 fighting strength for Hero; +16 attack and +16 defense for each Caesaris.
  • Heavy lance of the Caesaris – Max it all up with 1500 fighting strength for Hero; +20 attack and +20 defense for each Caesaris.

Gaul Right Hand Items


  • Spear of the Phalanx – Get+500 fighting strength for Hero; +3 attack and +3 defense for each Phalanx.
  • Pike of the Phalanx – Do more with+1000 fighting strength for Hero; +4 attack and +4 defense for each Phalanx.
  • Lance of the Phalanx – The ultimate +1500 fighting strength for Hero; +5 attack and +5 defense for each Phalanx.


  • Short sword of the Swordsman – Have this +500 fighting strength for Hero when this item is held; +3 attack and +3 defense for each Swordsman.
  • Sword of the Swordsman – You want more? Then you would want this +1000 fighting strength for Hero; +4 attack and +4 defense for each Swordsman.
  • Long sword of the Swordsman – Let your hero be on the lead with +1500 fighting strength for Hero; +5 attack and +5 defense for each Swordsman.


  • Short-bow of the Theutates – You can get +500 fighting strength for Hero; +6 attack and +6 defense for each Theutates.
  • Bow of the Theutates – Get even more than the short-bow can provide with +1000 fighting strength for Hero; +8 attack and +8 defense for each Theutates.
  • Long-bow of the Theutates – Rare to find but this will give your hero +1500 fighting strength; +10 attack and +10 defense for each Theutates.


  • Walking-staff of the Druidrider – You would want +500 fighting strength for Hero; +6 attack and +6 defense for each Druidrider.
  • Staff of the Druidrider – Why not want more with +1000 fighting strength for Hero; +8 attack and +8 defense for each Druidrider.
  • Fighting-staff of the Druidrider – Be on the game with +1500 fighting strength for Hero; +10 attack and +10 defense for each Druidrider.


  • Light lance of the Haeduan – Here’s +500 fighting strength for Hero; +9 attack and +9 defense for each Haeduan.
  • Lance of the Haeduan – Level up from the Light lance and get +1000 fighting strength for Hero; +12 attack and +12 defense for each Haeduan.
  • Heavy lance of the Haeduan – Heavy with power is this item with +1500 fighting strength for Hero; +15 attack and +15 defense for each Haeduan.

Teutons Right Hand Items

Club Swinger

  • Club of the Clubswinger – Not just for your hero. +500 fighting strength for Hero; +3 attack and +3 defense for each Clubswinger.
  • Mace of the Clubswinger – Find it or win it in an auction. +1000 fighting strength for Hero; +4 attack and +4 defense for each Clubswinger.
  • Morning star of the Clubswinger – The morning will shine down on your hero with this +1500 fighting strength; +5 attack and +5 defense for each Clubswinger.


  • Spear of the Spearman – This item provides +500 fighting strength for Hero; +3 attack and +3 defense for each Spearman.
  • Spike of the Spearman – Level up and you get this item with +1000 fighting strength for Hero; +4 attack and +4 defense for each Spearman.
  • Lance of the Spearman – Best item for your hero and Spearmen. +1500 fighting strength for Hero; +5 attack and +5 defense for each Spearman.


  • Hatchet of the Axeman – This will give +500 fighting strength for Hero; +3 attack and +3 defense for each Axeman.
  • Axe of the Axeman – Provides +1000 fighting strength for Hero; +4 attack and +4 defense for each Axeman.
  • Battle axe of the Axeman – Gives the highest among all, a plus 1500 fighting strength for Hero; +5 attack and +5 defense for each Axeman.


  • Light hammer of the Paladin – Light but can provide +500 fighting strength for Hero; +6 attack and +6 defense for each Paladin.
  • Hammer of the Paladin – Hammer down those enemies with +1000 fighting strength for Hero; +8 attack and +8 defense for each Paladin.
  • Heavy hammer of the Paladin – Your hero will be heavy with might. Plus 1500 fighting strength for Hero; +10 attack and +10 defense for each Paladin.

Teutonic Knight

  • Short sword of the Teutonic Knight – This item provides+500 fighting strength for Hero; +9 attack and +9 defense for each Teutonic Knight.
  • Sword of the Teutonic Knight – Get this item to give +1000 fighting strength for Hero; +12 attack and +12 defense for each Teutonic Knight.
  • Long sword of the Teutonic Knight – Best of all, a  plus 1500 fighting strength for Hero; +15 attack and +15 defense for each Teutonic Knight.

More items ahead

There’s more where these came from. We’ll have more items to discuss tomorrow. First, why not get yourself busy looking for more items. I’m sure you’d be excited how things will turn out once you’ve fully equipped your hero with the right stuff. I know I’m enjoying mine. My hero doesn’t die easily now. These items will really come in handy.

Travian Update and Occupying An Oasis


Travian Update

Fresh start for a fresh week. A lot has been going on but in simple terms, I’m happy with my progress so far. My village is like flower on its way to bloom. Well, that’s to put it in a fancy way but looking at my village, I say I’ve prioritized the right things this time. Why can I say that. Well, I’ve been able to defend myself from the attacks that came with only a few that didn’t go so well. Still, I’m not being farmed which is a miracle for me. So far from the attacks that came, I’m the one who laughed at the end.

I’ve been raiding oases too so I’ve got animals, aside from my troops in my village. They really come in handy when you want to protect your village. These nature troops are really handy and raiding oases will help you get them. Aim for the big boys like bears, crocodiles and tigers. Raiding an oases could also help you get resources so when you’re not ready to raid a village yet, go raid an oases.

Occupy an Oases

This week, I will be focusing on occupying an oases. My village is surrounded with a number of oases and the good part is, most of them are clay oases. Clay is an important resource when your tribe is Gaul. They will take up clay more than any other resource. So occupying a clay oases will be ideal for me.

My village surrounded by a number of unoccupied oases.

How to occupy an oases

Because this will be my target this week, I need to learn how to occupy an oasis. So, let me show you a list of a step by step procedure on how one can occupy an oases:

1. You need a hero – Without your hero, you cannot occupy an oases. So when you plan to attack and conquer the oasis, you need to let your hero be with your troops during the attack.

2. Hero Mansion – A level 10 Hero Mansion is required to conquer 1 oasis. Each village can only have 3 oases.

In order to conquer an oasis, your attack must be successful. In other words, you could lose all your troops but your hero must be able to survive. Keep in mind that an unoccupied oases is protected by nature troops. These includes animals that could be in varied number. During raids, these animals could be captured and be used to protect the village.

The Goal

Keeping in mind a goal will be a great way to get through every week. You must be able to focus on things if you want to continually progress in Travian. Step by step, I know things will be well for my village.

Right now, I’m also on a long term goal to increase the culture points produced in my village. I will need it to create a second village. I’m still way behind so one by one, I try to keep upgrading my buildings to increase my culture points.

This is the whole point of Travian. A goal must be set. If you really want to make the most of the game you’re playing, you should be able to achieve small goals each day, each week, each month.


I’ve taken today as a break from the series I’ve been doing about Hero Items to update you guys on my Travian account. Tomorrow, we will resume discussing more Hero Items so don’t worry.

Happy gaming everyone!

Travian Update: Village Raids and Gaul Trapper


Talk about perfect timing. It seems like events don’t want me to become an offensive player. I did talk about finally doing attacks in my article yesterday. It was not mean to be as a raid  arrived at the perfect time and got all my troops killed. So you can expect that the 4 Phalanxes that I trained yesterday all died.



To make things worse, my hero died (again!). Her health was on full when I sent her on a dangerous adventure so I don’t know what went wrong. Maybe it was too much for my hero. I guess I should cease for the moment in sending my hero on dangerous adventures. Not until I boost her experience level a bit, only then will I resume on sending her back. It’s costing me much on the resources already on reviving her. It’s not cheap, you know.

Today, I’m not upgrading anything in my village. I spent all of them in training troops and I was able to train 7. I would need 3 more and then I can try doing an attack. My trapper is also ready. I created 3 traps to set up in my village. It’s my first time using it so I’ll try to see if it works effectively in trapping enemies.

I have been checking out more articles from Dan T. Massicotte and I found one interesting. It’s an article about raiding players. I guess if you want to be an offensive player, the Teutons is the best tribe of choice. Their troops are cheap to train and are fast moving. They can also carry more load. They are really good in terms of raiding. Although you can pretty much do the same with other tribes but there are just others who have the edge.

I have to use the advantage my tribe has. It’s the most effective way of playing for me. I just want to know if I can use the trapped enemies for my own. I still have to search on that. Though, it would be nice if I can torture them. Just kidding… …or not.

Anyway, I will keep update on the progress I’m making. I’ll also let you guys know how the trapper worked for me. I have the feeling that upgrading my trapper and be able to effectively use it will help me reduce the number of raids coming into my village. I will no longer be a farm. Oh, this is great! This is absolutely exciting. I can’t wait to see how my enemies will slowly decrease in number since they would be trapped in my village. Now, I’m really glad I went for Gauls. This is very handy and I can finally get rid of farmers. They will so regret being my enemy.

A whole week of progress


What a week it has been. But now as the week ends, I’m pretty glad about my progress. I have been able to achieve a lot. Good progress and good results from my efforts to improve the village. In just a few more days with just a few more upgrades, I would finally be able to do my first attack which will be in an oases. I could say that the only unfortunate event this week was my hero dying. But even though that happened, I discovered that it takes shorter time to revive the hero than to wait for the health level to boost back up to 100% so I won’t say it was a total loss. I learned something handy from it thus I guess it was a blessing in disguise.

My hero is now alive and kicking. I have just sent her to a new adventure and of course, it’s a dangerous one. I find sending my hero to a normal adventure such a complete waste of time since the increase in knowledge is not that high. It will only eat up so much time with so little benefit and is therefore not worth it. I really suggest sending your hero to dangerous adventures. It may decrease the health by significant amounts but the experience gained is much more and therefore, hero’s progress advances more.

Progress in my village and its resource fields has also been quite significant this week. Today, I’m moving on to continue upgrading my main building. It’s now at level 11 and I’m also expanding my warehouse for more resources. I think it’s time to add a new building to my village. Do any of you guys have any suggestions what’s beneficial to prioritize building? But I guess I can worry about that later. I have to make sure that whenever I start to be active in attacking and raiding, my village is already firm and strong.

 Although there’s still a lot of work that needs to be done but I’m glad to see I’m making progress. There’s now a big chance that it won’t take longer than I expected before I can begin some action. I know attacking and raiding is the most exciting part that’s why I can’t wait to finally be able to do it. I got some big plans waiting and there are so many things I want to finally be able to try. What I’m most excited about is starting to research on new troops. I can’t wait to see some new troops for some awesome action. Enemies will regret.

Advice From A Beginner


Just a few more minutes left and my hero is revived.


I can start sending her onto new adventures again. I don’t know if it’s right but I’m kind of happy she died. Waiting for that health to boost back up to 100% actually takes a longer time than just reviving the hero. Although it would need resources but if you have a lot, then why not? I think it’s a good strategy to just let the hero die and revive her to get back on the game quicker. It’s a lot faster which comes in with the convenience of not having to wait days for the health to reach 100%.

I’m still working on upgrading my fields and my buildings. With my village, I think after getting the barracks to a level 10, I might be able to start attacking. But before I can do that, I have to level up my resour3es first. The more resources I have, the more troops I can build.  Maybe when I’m ready to do attacks, I can start on attacking an oases. Well, since that one is also on my list of tasks that I have to attack an oases. That’s a good place to start before I can go looking for players like beginners or inactive ones to attack. I also need to research on that as well since I still don’t know how to find out if the player is either a beginner or inactive.

Pretty much, I still got a lot to learn but I guess that’s part of progress. I would also be glad to tell you that attacks or raids coming to my village have lessened. Isn’t that just great? I just hope I didn’t jinx that. Well, I am hopeful that if ever the time comes when I will start to be a target for players to farm, I would be more prepared to face them. Better yet, I would be capable of handling some enemies. Oh, how proud I would be when that day comes. So, I have to keep focus that what I’m doing today would lead to that goal. It’s really important to have your goals set right from the beginning so that every move you make coordinate with one another. You wouldn’t want to make a complete mess of stuff and it will be such a big waste of time and effort.

My suggestion is to create a game plan. Although it’s just a game and you can go all crazy if you want but if you want to play well, you somehow have to take some things seriously. From the very start, determine what kind of player you want to be, either a defensive or offensive player. And then from there, you think of a step by step plan on how you can achieve that. For example, in my case, I want to be an offensive player. I want to attack and conquer. So what do I do? I focus on improving my troop force. I invest my time on getting the buildings I would need to research troops. I would prioritize doing things that would benefit my troops. The options go on. That’s how I think is the best way to get things going. With this kind of strategy, you get to save time and resources. You can get to your goal faster when you have things well planned out. Remember, Travian is a strategy game. Pretty much, the player with the best strategy rules the game. It’s great to learn from other players but it’s also good to learn things on your own.

I’m not an expert yet so I won’t give much advises. I’m still a beginner learning my way through this game. I just wanted to share with you guys what I learn on the way. It’s great if we all share experiences so we can also learn from each other aside from learning through experience.

My Hero Died!!!


Oh my gosh! My hero died! I can’t believe it! She died! Well, lesson learned is that to never send your hero on a dangerous adventure when her health is not full even though it’s more that half. It’s unbelievable. I wasn’t really expecting that. See here, in the past dangerous adventures I sent my hero to, it doesn’t really reduce her health much. So when I saw her health was more than half, I really thought I could get away with it and just be left with a really low health level which I can just wait to boost up again. I guess I really screwed that up. I now therefore conclude that for every full hero health, just one dangerous adventure is enough or else your hero gets killed.

I just did what I usually do which is research on how to resolve this. I’m just glad it’s not as complicated as getting strategy guides because that would definitely need more than just the internet to get answers. I’d need a book or a manual or something. But upon looking through forums and discussions, I found one guy said that you just wait for the hero to revive. It will cost resources and time but that’s pretty much the only way. And since that’s the only answer I got, then I’m sticking with it. I guess I’ll just wait and see if my hero revives after a few hours.

Another thing is that there’s now another attack coming in to my village which is not good. Oh, how I wish I could do more but I have to stick to the game plan. The plan right now is to upgrade, upgrade and upgrade. That’s the best one I’ve got and I think it has its potentials.

On the bright side of all these, my main building is now in level 10! Hooray for that! Halfway to getting it to it’s maximum level. Isn’t that just exciting? I also happen to have built a warehouse now. More resources coming right up! My barracks is doing quite well too. It’s now in level 3. I do need to do upgrades on my rally point though. It’s still at level 1.  You could say that’s lame but hey, I’ve got a new building so that’s nice enough, right? Give me a break, guys! It’s really not easy.3264065_1371205306660.04res_500_278 How I wish there’s a way to build multiple buildings at the same time. If any of you know, please let me know in the comments.

Well, for today, I have used up all my resources into upgrading. I always do that so that if an attack comes soon, there would be less resource because I already utilized them. Pretty clever, huh? That’s a great strategy if you can’t move your resources elsewhere. Use them. That way even though you ran out of resources, you haven’t actually lost anything. Take a look at the resources I have left:



And my village? Looking better and better:



There’s still a lot of work to be done but I’m glad it’s going well right now.

Clay Shortage. More Raids.


I can’t believe I’m so stressed out about having clay shortage! There is just never enough clay for me to do things in my village. Plus, I’ve been having trouble upgrading my resources because I worry if I upgrade them without being able to defend my village yet, it will all be slept away by raiders. But I guess it’s a risk I have to take since I have no other choice. Having no resources will take me nowhere. I just have to make sure I update it as frequent as I could so I can avoid giving them all away to raiders.

Speaking of raiders, I think I’m currently being farmed by a player. Although it’s not something very alarming yet still, there are losses so I have to do something about it somehow anytime soon. There hasn’t been much change in my routine recently. Just the usual upgrades and sending my hero to adventures.

My hero’s health is a bit low. It’s taking a while to heal. So I’m not going to be sending her to any adventures just yet. I need to give her time to heal so I can send her on dangerous adventures. Apparently, sending your hero to normal adventures don’t do much. It seems to me that it’s just a waste of time and resources. Why? My hero comes back with very little increase in experience and knowledge that there’s almost no increase. It’s practically useless. Then my hero’s health just continue to go downhill. I thought maybe sending me hero to all these adventures may not be such a good idea. Going on those dangerous adventures really work well but I have to make sure my hero’s health is up and good.

One of my tasks is to attack an oasis. To be honest, I have no idea how I’m going to do that. I always get caught up by a raid thus causing me to lose trained troops every time! I can’t collect enough troops to be able to do an attack. I’d say collect because I’m currently in the position of not being able to train many troops at once. I guess I need to upgrade my barracks.

I can’t wait for the day to come when I can finally tell you guys that all is well, very well. But I’m still hopeful. I guess it’s all up to me so I have to do things right! Fight! Fight! Fight!


Updates on my village


Shuto is doing okay. I really won’t say my village is doing very well. I’d be lying if I say so. It’s because there has been a number of raids coming at my village. There has been more recently than before so I’m a little worried. I don’t know if sending a message to the players and ask them nicely to leave me alone would work. I think that’s bit inappropriate since this is a game and there is competition but I can’t help but think of it as a desperate measure. But I won’t do it. I don’t think I could go that far.

Right now, I’m doing what I can with my resources. My main building is now at level 7. Hooray for that. Granary is leveling up to level 4. Once it’s done, I’ll level up my cranny and barracks. I need to start training troops. But I’m a bit hesitant with it since attacks come to my village and I can only train like 4 Phalanx, it might just be a waste of resources. My focus now is to continue my progress on the village.

I need to get all of my resource fields on to level 1. It is part of my task and I have some things undone.



They are all just about upgrading the resource fields so I can get that done soon. The trick right now is not to collect my rewards yet. Collecting them and leaving them unused will be just like collecting them and giving it to the raiders. I really don’t want that right now.

I’m currently researching about how to join an alliance. I already have an embassy and I need to join an alliance. It will help me defend myself especially if I belong in a big alliance with big players. I’m still reading about it. Most of what I find is that you have to get invited. I don’t know how that works yet but I’m continuing to read about it. Although I’m not rushing getting into an alliance but it is a goal right now.

I have a Gaul tribe and one thing I noticed is that they take up so much of the clay resource. I didn’t really notice that when I had a Roman tribe before. That’s why I need to upgrade my resource fields most especially clay. I’d be prioritizing that once I get my granary and cranny upgraded.

I’ve equipped my hero with a horse and I continue to send her on adventures everyday even though her health is not full. I just don’t send her on dangerous adventures to make sure she doesn’t get killed.

Raids, raids, raids and slow progress


Well, darn these players who feed on the weak! They should take on someone their own size.

I have to admit, I’m quite pissed to see that raids have been raining on my village already. Seriously people? You’re big villages.MEME

If you want loot, wouldn’t there be more on bigger villages compared to starting ones? Do you really have to feed on the weak and helpless? Such cowards! Man up, people!

This is so annoying! It’s holding me back on my progress. I’ve been doing well lately. I’ve got more resources and my cranny is now up. All I have to do is build more to protect more resources. But these raids are keeping me from progress.

Anyway, I hope my barracks will be up before I know it. I need troops and I need them to start doing raids of my own. But apparently, there are still a lot of work to be done. Although I’m checking a blog about a beginner’s guide to raiding and it has some helpful tips every beginner should know. Not much on the pro tips but basics so it’s pretty much good info already.

For now, I have no plans of doing raids yet. I want to make sure first that I have the enough resources I would need. But, I might build troops just to see if they can defend my village. I guess it’s a gamble and a bit of experiment but I won’t do that just yet. I have other better things to spend my resources on.

So for my next projects, I have to build a Barracks and and Embassy. My Barracks will be up soon in any minute now then I’ll be building my Embassy. These are all things in the task list which I mentioned in the previous post. Very helpful if you need to know which buildings to prioritize building.

Also, don’t forget to upgrade and upgrade and upgrade your main building. I learned that the higher the level of the main building is, the faster other buildings will construct. Time saved! It’s a very helpful tip.

Oh! And don’t forget to upgrade your cranny and granary from time to time. The higher the level, the more space there is. So if you want to improve resources, you will need to increase space first. It will be useless to upgrade your resource fields if there’s no space to store them, right?

I guess you could say that at this stage, you will really have nothing else to be busy about than establishing your village. You have to set up everything you need for a “fully operational” village. You have to build this, upgrade that, improve this, construct that. Pretty much, that’s just it actually.

I suppose I should also stop worrying about the raiders. As long as they don’t increase and they are not as frequent then it’s probably not much to worry about. It really won’t make you lose much. So far, only about 100+ of each resources is lost. Yes, it’s not that big therefore it’s not worthy to complain much about. It just pissed me off that’s all but I know being mad about it  won’t solve anything. I really just hope it won’t increase or become frequent. Becoming a farm is just the worst. What’s even “worster” that than? Being a frequent farm for so many players. Now that’s a nightmare.

If ever that happens again, I’ll definitely freak out. If you’ve been reading my blog for a while, you’ll know it’s the reason why I abandoned my previous account. A situation like that would be hopeless. So don’t lose hope yet. You’re still starting so a lot could still change. Just don’t let it hinder you from progressing. Still, do as much as you can. It may slow you down but it can’t really stop you. Take it easy and all will be well.

To let you know also, I’m still sending my hero to adventures. No rest for the hero. When she comes back from a dangerous adventure and lost some health points, I send her again to a less dangerous adventure. That way the experience points continue to increase without much risk.